![]() (there are 3 different models in this, first is plank which is “instanced” 5 times, second is horizontal wooden beams, and third is vertical wooden beams)ģ.) Imported to UE4 engine, with this settings:Ĥ.) Applyed normal map, which I created from texture of wood in pixPlant. data-oriented-design : A curated list of data oriented design resources.Ok, I must apologise to you, because I’m stuck here and I really dont know what to do, because i’m watch some tutorials, and that is to complex to me for now, too much informations, i’m realy lost for now.ġ.) Created some low poly model of wooden fence in 3ds max, in second chanel, and with unwrap uvw modifier with simple texture of wood. POLYCOUNT PIXPLANT CODE
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |